We want to know what cards you have. It is best to play cards that are difficult to take out cheaply such as Barbarians or Baby Dragon in these pushes. That being said, super fun card to play and quite powerful in his own right. Valk should never be used in a deck that has baby drag available it. Whether you're starting your own clan with some friends, or simply joining a random clan, the benefits you get from joining a clan are totally worth it. They are pretty much what they say in that you put all of your cards at the bridge to create a push.
This guide will constantly be expanding. Goblin Hut shifting out of the meta due to Lightning buff is also a plus. It is particularly deadly against swarms of squishy troops like Minions and Goblins and will straight up kill them if they remain in the area for too long. Baby Dragons can also be used to take out Barbarians, but seeing they take 5-6 hits to take out a group of Barbs, it is best to drop it near the bridge to give it more time to hit the Barbs as they move down your lane. Giants take loads of damage, so stick one in front of a balloon, protecting the latter until it reaches a tower.
Replace log with zap or arrows. Training Camp: Arrows - Arrows is a huge deterrent card, as it can one shot warm troops - Goblins, Spear Goblins, Goblin Barrel, Minions, Minion Hordes, Skeletons from Tombstone, Skeleton Army, Witch, and Skeletons , Princess - and in most cases, put the Arrows caster at an elixir advantage. Ice Wizard with his Cousin Wizard Duo Ice wizard work perfectly with any support troop but for me ice wizard is more effective with the Wizard. Related note: it's hard for me to tell if there are dominant meta's in each arena, or if your deck should be based primarily on what you like doing and what level cards you have. The Wizard can also be a useful counter troop, as his splash damage is effective against multiple troops.
It's absolutely crazy efficient and that's why it's one of the most popular cards in higher play. What makes this really valuable is that you get to see how to use and counter cards you may not encountered yet, and card combinations that you may have never considered. In the Princes dominated meta, defensive buildings are generally weak as major defenses as the Princes can ruin any buildings with ease most of the time, so Inferno Dragon is great in such situations to kill the tank while you can focus on killing the Princes separately. Prev Page 6 of 21 Next Prev Page 6 of 21 Next 6. The bomb detonates 3 seconds after his death and will effectively 1-shot the vast majority of troops within its small radius. This will be the card that does the most damage to the opponent's towers. Gold is unlocked by chests, which are available after a certain time.
Take your time — or don't The temptation in Clash Royale is to immediately hurl units into battle. Instead, just reinforce your push with more troops to help take out the Skeletons quicker. Arrows makes short work of her. Then there's the social aspect of joining a clan. However, he does do many things better due to damage and hitspeed. However, I'm not sold out to switch to Wizard instead of Executioner in any possible deck.
Play it slow, or go for broke from the start. Ie- Zappies stun locking a Giant! Instead, play regularly, topping up slots, opening chests throughout the day, and taking a break when all slots are full. When its about to hit the tower, pop archers or spear goblins. You will need one of each on your deck to make it effective. A tesla costs 4 - you still aren't gaining an advantage, but it's one of the better options. The prince is quite versatile and can even get you out of a defensive jam at the end of a game. Use swarms to take down big foes Elixir trades are key to winning in Clash Royale.
Drop a knight on top of her, you gain 2 elix. This card will collect more elixir for you and allow you to play troops faster. If the most player's play the Fireball we should not use card's like Barbarians and Three Musketeers. Tombstone - Tombstone is very rarely used for offense, as the Skeletons usually will never be able to reach a tower. They need support to be effective and are usually glass cannons or splash units. Cannons, Tombstones, Teslas, Infernos all deal with Hog Riders well. Drop a barb on her, and while gaining no elix you gain an entire barb wave pushing now.
This method has a heavy tank with high damaging units behind it. The Electro Wizard will counter troops like the Hog Rider very fast becuase of the 200 dmg he make. You should, therefore, be wary of any promises of free jewels in exchange for your account information. Use the tornado to pull troops away or to force cards into a group for the mega minion, rocket or ice wizard to attack. Question to you: Which units have you improved? Otherwise, any troop should work. Lead your troops to victory and win trophies, war chests, and the fallen crowns of your opponents — all of which helps you to upgrade your cards and progress up the global standings ladder.
Time the chests so you can open the most and the best ones. Any defensive structure, with maybe gobs or skeles; +1 on elix, or even and you gain a structure either way. Sacrifice towers when all is lost If things aren't looking good for one of your towers and your opponent's making a major push that way, consider sacrificing it and sending loads of units up the other pathway. You can contribute with Crowns from normal matchmaking games on the ranked ladder. It seems like log bait might be a good deck for you. Learn effective elixir trades We touched on this earlier with swarms, but with every attack you make, be aware of the elixir trade.